The Competitive Facility Location Problem in a Duopoly: Advances Beyond Trees
نویسنده
چکیده
We consider a competitive facility location game on a network in which consumers who are located on the vertices wish to connect to the nearest facility. Knowing this, each competitor locates a facility on a vertex, trying to capture the largest-possible market share. Focusing in the two-player case, we study conditions that guarantee the existence of a pure-strategy Nash equilibrium in this finite non-cooperative game for progressively more complicated classes of networks. The case of trees, which extends the classic Hotelling model, is well-studied: equilibrium locations are characterized by centroids of the tree, which always exist because they are solutions to the (centralized) 1-median problem. We find that equilibria in cycles exist when there is at least one vertex with a sufficiently big demand, in which case it must also be a median of the cycle. For a general graph, we construct a tree of maximal bi-connected components and apply the results for trees and cycles to get sufficient conditions for the existence of an equilibrium. This provides a complete and efficient characterization of equilibria for simple-core graphs, a class of network topologies where the central bi-connected component is a vertex or a cycle (e.g., cactus graphs). We show that on simple-core graphs, at equilibrium both competitors locate their facilities in a solution to the 1-median problem, generalizing the classical insight by Hotelling from a line to more complicated networks. We also show that removing edges from simple-core graphs increases the consumer cost. This precludes situations like the Braess paradox, whereby removing an edge can increase the performance for all players. These results imply that the networks with the worst-possible equilibria are achieved in trees because they are minimal instances with respect to inclusion. While equilibria can be arbitrary inefficient with respect to centralized solutions to the location problem, we quantify the inefficiency with parametric upper bounds that depend on topological parameters
منابع مشابه
A Tabu Search Based Solution Approach to the Competitive Multiple Allocation Hub Location Problem
The hub location problems (HLP) constitute an important class of facility location problems that have been addressed by numerous operations researchers in recent years. HLP is a strategic problem frequently encountered in designing logistics and transportation networks. Here, we address the competitive multiple allocation HLP in a duopoly market. It is assumed that an incumbent firm (the leader...
متن کاملSolving the competitive facility location problem considering the reactions of competitor with a hybrid algorithm including Tabu Search and exact method
In this paper, a leader–follower competitive facility location problem considering the reactions of the competitors is studied. A model for locating new facilities and determining levels of quality for the facilities of the leader firm is proposed. Moreover, changes in the location and quality of existing facilities in a competitive market where a competitor offers the same goods or services ar...
متن کاملA Non-linear Integer Bi-level Programming Model for Competitive Facility Location of Distribution Centers
The facility location problem is a strategic decision-making for a supply chain, which determines the profitability and sustainability of its components. This paper deals with a scenario where two supply chains, consisting of a producer, a number of distribution centers and several retailers provided with similar products, compete to maintain their market shares by opening new distribution cent...
متن کاملSequential Competitive Facility Location Problem in a Discrete Planar Space
In this paper, there are two competitors in a planar market. The first competitor, called, the leader, opens new facilities. After that, the second competitor, the follower, reacts to the leader’s action and opens r new facilities. The leader and the follower have got some facilities in advance in this market. The optimal locations for leader and follower are chosen among predefined candida...
متن کاملOn the facility location problem: One-round weighted Voronoi game
Voronoi game presents a simple geometric model for Competitive facility location problems with two players. Voronoi game is played by two players known as White and Black, they play in a continuous arena. In the one-round game, White starts game and places all his points in the arena then Black places her points. Then the arena is divided by distance between two players and the player with the ...
متن کامل